Yours to play now, in a galaxy of your own PC.
A while back, I took at look at the beta for the new massively multiplayer game from BioWare, Star Wars: The Old Republic. Well, as of the 20th, the game is officially launched, but for the past week some lucky players have been included in the pre-launch, leveling up our characters and generally trying to get as much neat stuff as possible before the servers really fill up. Still, with some extra patch time between the last beta weekend and the official live game having passed, what’s changed about the game itself?
Let's take a look back, shall we?
2011 has been a hectic year for gamers and developers alike; we’ve all seen some great titles released into the market to fanfare and celebration, while others have fallen through the cracks. Companies have risen and fallen, suffered and benefited from the turmoil that was the past twelve months. In the meantime, the gaming and technology world has lost a few historic people this year. Taking a look back, here are some of the biggest and most important moments, games, and faux pas of the past year:
The Old Republic sure looks a lot like the movies these days.
BioWare and Electronic Arts have lifted the non-disclosure agreements from the beta of their massively multiplayer online world, and the news is starting to flow about what the latest venture into the Star Wars galaxy is like. Sitting down for a day of gaming, I found myself sucked into George Lucas’ brainchild, and playing the adventure as just one more character in the persistent world that has been presented to me; the question is, how does the game look?
I have a confession to make, Skyrim is a productivity killer. Just over a week of playing the game has made it abundantly clear to me that, a bad case of getting sick aside, I don’t want to do much else right now. Still, when I pulled my head out from under the rock I’ve been living under all week, I was able to take a look around and find out a few important happenings in the gaming industry. Here’s a look at some of the bigger news, and I might as well start with Skyrim:
PETA's new campaign targets Super Mario, but why?
The story has made headlines as Nintendo’s new 3DS handheld title, Super Mario 3D Land, hit store shelves. The People for the Ethical Treatment of Animals (PETA) began a new campaign maligning the popular series, specifically targeting the choice of the “Tanooki Suit” present in the game. The animal rights group went as far as to link the game with videos of the Japanese raccoon dogs in real life being abused by workers. The group released this statement about the campaign:
“Tanooki may just be a suit in the game, but in real life tanuki are raccoon dogs who are skinned alive for their fur. By wearing a Tanooki, Mario is sending the message that it is OK to wear fur.”
It’s finally here! After waiting for so long, there I sat at my PC – I’ll admit, I’m still enough of a nerd that I prepared well for this. My normally cluttered desk had only gotten worse, now filled with soda, snacks, with my favorite pair of slippers on standby since my house gets cold this time of year. I spent a couple agonizing days looking at my computer, where Skyrim sat downloaded but unable to install before the release date, and meanwhile I pestered everyone with that incessant question: “Is it Friday yet?”
This could quite possibly be the greatest thing ever made.
The internet has produced some incredible things, however it was with a great amount of pleasure that I stumbled across something that could only be described as the end-all, be-all of nostalgic gaming: Abobo’s Big Adventure. The game, a free flash title being developed right here is about as close to being utterly insane as I could possibly imagine. Maybe it’s the fact that I enjoy a bit of nostalgia, or maybe it’s the fact that the main character is probably the one guy who beat me up the most as a young gamer. Either way, the game simply looks incredible.